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Post by GHQ-BCM on May 28, 2015 16:19:23 GMT
When I first read about this book I thought it might be worth picking up just for the scenarios. I was in for a surprise. As a solowargamer I find his games are very solo-friendly. I have already begun making a Warhammer conversion and have played out a few scenarios of the Ancients rules. I am, however, having issue seeing how the WW2 rules would work for me, although I am going to try them this weekend. I will post here my thoughts after the battle. Anyway I highly recommend this book. At first they come off too simplistic but when you couple them with the scenarios and then really think about the men on the battlefield being killed each round, they start to grow on you. After all blood makes the grass grow.
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Post by bumbydad on Jun 14, 2015 3:04:13 GMT
I like the book also, especially the scenarios, and for reminding us all that a good game need not be a large, complex, never-ending extravaganza. (I don't think I've ever had a very good time in one of those anyway!) I also like the idea of small armies, although in some cases they seem a bit too small. But they can easily be enlarged, which is another nice feature of the rules--chrome can be added to your heart's content.
I think the rules are pretty repetitive, though. There is very little difference between the Napoleonic rules and the ACW rules, for example. A quick change I'm going to make is to double (at least) the ranges of both small arms and artillery; that difference is one of the major developments in the 50 years between the two conflicts. This is why so many attacks failed--Napoleonic tactics just didn't work against more modern weaponry. But as I said, changes can easily be made and still adhere to the concept embodied in the rules.
Chris Johnson
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Post by GHQ-BCM on Jun 14, 2015 17:26:10 GMT
Totally agree Chris. I thought of making a 1-Hour mod of Warhammer Fantasy.
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